RE: [-empyre-] multi-perspectival
whatever literal perspective we see from, we lack a new figurative
perspective unless it is new
in our metaphysical space. the 3rd eye is invisible, is figurative, sees
the metaphysical space.
Indeed, and an articulation of this new (one suspects it is actually very
old) figurative perspective in literal terms will result in, literally, a
literal means for portraying/experiencing this figurative perspective. It
is getting closer.
had a chance to check out your "memory plains returning", adam. really
memorable and, again,
Thankyou, Jim, nice response (I've memorised it ;-)
that link with (human) memory turns it into a kind of metaphysical space,
mainly, doesn't it?
I agree - to me, all and any technology used for art is fundamentally in
the service of the metaphysical expression, but remember that I'm very much
from the live performance tradition, so in that sense my work is possibly
much less formal than is often expected of net artists. Memory Plains
Returning is a personal reflection on a very painful journey I took over a
number of years, and in its expression I hope as artist to tap into some
commonality of experience amongst beholders - in this most corny of senses
Web3D is no different from any other tool used in art, be it words or paint
or photo-sensitive chemicals. But I do want to stress that, as much as I
love Web3D as a medium, I don't think that the (literal) multiple
viewpoints available menu-style to a Web3D beholder are anything other than
a linear series of single point perspective views very analogous to edits
in cinema. It's very telling that in many (but not all) 3D authoring
programs these viewpoints are called cameras. Sure, you can change the
field-of-view angle (defined in radians - one of the many endearingly
arcane traits of vrml/x3d) to get really wiggy effects, and you could even
embed multiple instances of the same world from different viewpoints in the
same web page, but you will never transcend the confines of the cartesian
perspective quite simply because the rendering paradigm of the software
itself has been built from the ground up to strictly conform to those rules.
i love the way that the cosmo player has that right-click menu,
particularly the "viewpoints"
submenu. by the way, is it the case that any viewpoint is always reachable
from any other?
It is completely programmable by the artist/author (tellingly, there is
*one* default viewpoint - anything else you have to put in explicitly). In
Memory Plains Returning I used the simplest of all devices, known as
Inlining, wherein the main file you access is simply a container file:
it calls the seven individual vrml files that comprise the seven
movements, as well as a list of seven viewpoints looking at the respective
3D vectors into which the files have been called. These 'inlined' files
contain more detailed viewpoint configurations specific to themselves. This
is combined with the "Level Of Detail" function of vrml wherein the user
can only see/hear the Inlined file (and its attendant viewpoints) when they
encroach within a certain radius of it.
does the cosmo tech presuppose a connected space, in that sense?
This is a fascinating question. First let me make it clear that CosmoPlayer
is a VRML browser, so when you talk about 'cosmo tech' you actually mean
'VRML' (and just to confuse, VRML is an International Standard that is
currently being evolved into its third incarnation, known as X3D - the X
stands for eXtensible). VRML is actually based on co-inventor Mark Pesce's
idea called Cyberspace Protocol, and this most definitely DOES presuppose a
connected space that comprises the whole internet. Cyberspace Protocol is a
way of mapping the 3D datasphere of all the connected computers in the
world using concepts of 'grid' or 'distributed' computing, and the
implications are quite astonishing. Pesce, being the Buckminster Fuller fan
that he is, probably sees it as a way of achieving a consensual or communal
intra-educational nirvana (let's hope it does :-), but being also a
practical, open source computer programmer he is realising it as a quite
simple "yes" in answer to your question "does it presuppose a connected
space?". You can find out more about Cyberspace Protocol at:
http://www.webearth.org/~mpesce/cptell.html
hopefully i will dream of some of the great 3d work i've seen tonight!
thank you!
Thanks for the enthusiasm - I know we all dream in 3D vision, but let me
know if you hear sound in your dreams or at least if you can remember it.
Regards,
Adam
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